How to play

Tap a topic to expand. Everything you need to know about Spirit-Clicker.

The basics

Tap the spirit to attack. Every defeat drops Essence and pushes you +1 level.

Your Idle Damage keeps fighting even when you're not tapping.

Heroes & skills

Spend Essence in the UPGRADES panel to recruit heroes. Tap Damage boosts your taps, Idle Damage your auto-attack. Each hero doubles its own power at level 100 / 250 / 500.

Skills

Unlock 5 battle skills, one after each of the first five bosses. Tap the button below the spirit to fire the buff, then wait out the 60-second cooldown.

TAP (Level 11) — doubles your Tap Damage.
IDLE (Level 21) — doubles your Idle Damage.
ESSENCE (Level 31) — doubles the Essence from defeated spirits.
CRIT (Level 41) — doubles your Crit Chance and Crit Damage.
COMBO (Level 51) — every tap stacks bonus damage; tap fast.
Bosses, shields & parries

Bosses

Every 10th level spawns a boss with a 30-second timer. Beat it to push into the next wave; if it escapes, you retry the current wave (your Essence & upgrades stay).

Shields

From Level 50, some spirits raise a shield that neither tapping nor idle damage breaks. Swipe the way the arrow points to shatter it — a swipe is the only way through.

Parries

From Level 75, a spirit may telegraph an attack — a growing ring around crossed swords. Hold your finger down through the hit to brace; let go too early and it briefly stuns you. A boss throws one defensive beat per fight — a shield or a parry — with its timer still running, so be quick.

Prestige & Echoes

From Level 100 you can prestige: reset your run in exchange for Echoes.

The higher your level when you reset, the more Echoes you earn — so keep climbing until your progress slows, then prestige.

Spend Echoes in the ECHOES tab: EMPOWER the 2 core echoes (Tap & Idle) directly — they compound, so every prestige makes your next climb faster — or ROLL for 23 more across 6 build types. Echoes are permanent and never reset.

Codex & badges

Every spirit you defeat is logged here. Keep defeating a spirit to climb its badge tiers — each badge permanently multiplies your Tap & Idle damage a little more.

The more spirits you collect, the bigger the codex multiplier.

Goals (Quests & Achievements)

Quests

Daily, weekly and monthly objectives in the GOALS panel. Complete one and claim Essence or Echoes; rewards scale with your highest level so they never go stale. Each daily you claim also grants a PvP run (see Ranks).

Achievements

Permanent milestones that unlock automatically as you rack up kills, bosses, levels, taps and PvP runs. Each grants a permanent Tap or Idle boost; nothing to claim, they just keep stacking.

Ranks (PvP & Friends)

PvP

Weekly competitive runs that start from zero (no main-game progress carries in). Pick a perk after each boss; highest level reached wins.

You earn runs by claiming daily quests (1 each, up to 3/day). They save up over the week (max 21) so you can spend them whenever, and reset when the season rolls over. Two lanes: No NFTs (pure skill) and NFT-Boosted (your NFTs count). This is the Roguelite mode — a second mode, Classic (replay the main game, weekly, furthest wins), is coming.

Friends

Add friends in Ranks → Friends to compare highest level and total kills, a mini personal leaderboard.

NFTs & wallet

Optional. Link your Enjin Wallet in Settings → Account to add Tap / Idle / Essence / Echoes bonuses from owned NFTs. Totally fine to skip and play normally.

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