SpiritClicker

Hunt spirits. Ascend forever.

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SpiritClicker

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Spirit-Clicker

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Prestige now?

Your run resets to Level 1, but you keep your Echoes — and earn:

+0

Reset talents?

Clears all your talent points so you can spend them again from scratch.

Costs 1 Rift Token · you have 0

Reset heroes?

Refunds every Echo you spent on your 10 Echo Heroes — 0 Echoes back in your wallet — and clears their levels so you can rebuild your Tap/Idle split from scratch. Your rolled echoes are untouched.

Costs 1 Rift Token · you have 0

How to play

Tap a topic to expand. Everything you need to know about Spirit-Clicker.

Playing

The basics

Tap the spirit to attack. Every defeat drops Essence and pushes you +1 level.

Your Idle Damage keeps fighting even when you're not tapping.

Zones & levels

Every spirit you defeat is +1 level, and there is no cap — the climb keeps going.

Every 10th level is a boss.
Every 50 levels the Essence a spirit drops multiplies by 4×. Depth pays far better than grinding where you already are.
Every 100 levels the world changes and a new backdrop appears.

So when a stretch starts feeling slow, pushing deeper is usually worth more than staying put.

Skills & loadout

Unlock 5 core battle skills, one after each of the first five bosses. Tap the button below the spirit to fire the buff, then wait out the 60-second cooldown.

TAP (Level 11) — doubles your Tap Damage.
IDLE (Level 21) — doubles your Idle Damage.
ESSENCE (Level 31) — doubles the Essence from defeated spirits.
CRIT (Level 41) — doubles your Crit Chance and Crit Damage.
COMBO (Level 51) — every tap stacks bonus damage; tap fast.

Your loadout

Spend Rift Tokens (earned from daily & weekly quests) to unlock extra battle skills and build your own loadout. Open it from the Skills button on the battle bar.

Level up 3× — each skill runs at 50% → 75% → full power. 10 / 15 / 20 Rift per level.
Equip your build — you start with 1 loadout slot and unlock one more at Level 21 / 31 / 41 / 51, so five in total. A sixth is possible through NFTs.
Actives (Cleave, Curse, Echo, Rush, Shatter) fire like the core skills; passives (Thin, Fade, Leap) stay on while equipped.
Bosses, shields & parries

Bosses

Every 10th level spawns a boss with a 30-second timer. Beat it to push into the next wave; if it escapes, you retry the current wave (your Essence & upgrades stay).

Dodges

From Level 25, a spirit may wind up an attack you can't tap through — a spinning circle shows a direction. Draw a circle that way with your finger to dodge it.

Shields

From Level 50, some spirits raise a shield that neither tapping nor idle damage breaks. Swipe the way the arrow points to shatter it — a swipe is the only way through.

Parries

From Level 75, a spirit may wind up a heavy blow you can't tap through — hold your finger down to fill the ring, and when it's full you brace the hit. A boss throws one defensive beat per fight — a dodge, shield or parry — with its timer still running, so be quick.

They clear themselves

You are never stuck. Every defense fades on its own after about 10 seconds — a shrinking gold ring around the spirit shows how long is left — and your damage flows again. The gesture is the fast way through, not the only way. The Fade passive cuts that wait to 3 seconds.

Offline progress

Your Idle Damage keeps fighting while you are away, for up to 12 hours. Come back and a card shows what you collected.

You earn Essence, not levels — the climb itself waits for you, so nothing is skipped while you sleep.

Getting stronger

Heroes

Spend Essence in the UPGRADES panel to recruit heroes. Tap Damage boosts your taps, Idle Damage your auto-attack. Each hero doubles its own power at level 100 / 250 / 500.

Prestige & Echoes

From Level 100 you can prestige: reset your run in exchange for Echoes.

The higher your level when you reset, the more Echoes you earn — so keep climbing until your progress slows, then prestige.

Spend Echoes in the ECHOES tab: EMPOWER your 10 Echo Heroes (Tap & Idle) directly — they compound, so every prestige makes your next climb faster. There are also 15 collectible echoes you roll for with Rift Tokens. Echoes are permanent and never reset.

Regret your Tap/Idle split? RESET HEROES (under the hero cards) refunds every Echo you spent on the 10 heroes for 1 Rift Token, so you can rebuild from scratch. Rolled echoes stay untouched.

Echo rolls

Beyond the 10 Echo Heroes there are 15 collectible echoes — rare effects like extra Essence, lucky strikes and faster skills.

3 Rift Tokens per roll. The game picks a random echo you have not maxed yet.
Duplicates are never wasted — rolling one you already own levels it up instead. Each caps at level 10.
See the whole pool — the grid shows every echo, dimmed until you roll it, so you always know what is still out there.
Talents

From Level 100 you earn a talent point every 100 levels. Spend them in the Talents tab at the top of the UPGRADES panel.

Three trees — Tap, Idle and Echoes — each permanently boost that part of your power. You fill a tree from the top down, and every tree ends in an endless talent that keeps compounding the more points you pour in.

Changed your build? A respec refunds every point for 1 Rift Token. Talents don't count in PvP runs.

Some NFT collections grant extra talent points on top of the ones you earn by levelling.

Codex & badges

Every spirit you defeat is logged here. Keep defeating a spirit to climb its badge tiers — each badge permanently multiplies your Tap & Idle damage a little more.

The more spirits you collect, the bigger the codex multiplier.

Reading your stats

Open STATS from the Codex header to see exactly where your damage comes from.

Two kinds of source sit in there. Flat ones — your base, your heroes, your NFTs — add together. Multipliers — Echoes, Codex and Talents — multiply that total.

That is why one more hero level feels small once your multipliers are large, and why the multipliers are what really move you forward. If progress stalls, the panel tells you which side to invest in.

Competing

Goals (Quests & Achievements)

Quests

Daily, weekly and monthly objectives in the GOALS panel. Every daily and weekly you claim grants a Rift Token (spend them on PvP runs, respecs and echo rolls); monthly objectives grant Echoes, scaled to your highest level. Rewards never go stale.

Achievements

Permanent milestones that unlock automatically as you rack up kills, bosses, levels, taps and PvP runs. Each grants Rift Tokens (spend them on echo rolls, skills and PvP runs); nothing to claim, they bank automatically.

Rift Tokens

A premium currency — the magenta gem . Earn them by claiming daily & weekly quests (1 each), unlocking achievements, and weekly from a few NFT collections (see CODEX → NFT for which ones you qualify for). Spend them on echo rolls, skill unlocks, PvP runs, talent respecs and hero resets. Your tokens never expire — but you can only hold 50, so the counter reads xx/50. At 50 you stop gaining until you spend some, so there is no reason to hoard.

Ranks (PvP & Friends)

PvP

Weekly competitive runs that start from zero (no main-game progress carries in). Pick a perk after each boss; highest level reached wins.

Each run costs 1 Rift Token . You earn them by claiming daily and weekly quests (1 each). Tokens never expire and cap at 50, so you can spend them whenever. Two lanes: No NFTs (pure skill) and NFT-Boosted (your NFTs count). This is the Roguelite mode.

Friends

Add friends in Ranks → Friends to compare highest level and total kills, a mini personal leaderboard.

Account & NFTs

NFTs & wallet

Optional. Link your Enjin Wallet in Settings → Account and the NFTs you own start working for you. Totally fine to skip — the game is built to be played without one.

Collections give one of two things. Some add Tap & Idle Damage. Others grant a progression perk: an extra skill-loadout slot, extra talent points, a head start after prestiging, or Rift Tokens every week. A few also unlock their own battle skill.

Every perk is capped, so no wallet can run away with it, and every bonus is optional power — never a gate on content.

Open CODEX → NFT to see exactly what each collection gives you and how far you are from the next step. That table reads your live wallet, so it is always the accurate one.

Enjin Multiverse quest

SpiritClicker takes part in Enjin's Multiverse seasons. Link your wallet and your progress is reported automatically — there is nothing to claim and nothing to install.

Six objectives track things you already do: spirits defeated, bosses beaten, quests completed and PvP runs finished. Only progress made after the season starts counts, so everyone begins level.

Follow your own season progress in GOALS → Multiverse — every objective with its live count, the next tier and your points so far. Rewards live on Enjin's quest page.

Your account

Sign in with email, Google or Telegram. You can link more than one to the same save in Settings → Account, which is the safest way to never lose it.

Your save lives on our servers, so any device you sign in on picks up exactly where you left off. Change your username in Settings too.

SpiritClicker

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Tap Damage
0
Idle Damage
0
Essence
0
Echoes
0
LEVEL 1 · ZONE 1 · KILLS 0
RIFT TOKENS 0/50 · RIFT KEYS 0
PVP RUN · LV 1 · 0:00
⚠️ Your progress isn't saving right now.
⚠️ PvP isn't syncing — your run progress isn't being saved. Check your connection.
30s
TEMPO +0%
×0 → +0%
0 Essence 0 Echoes

Skills

0 / 0

Loading…

Player

Start a PvP Run?

Pure-zero start. First boss-timer expiry ends the run. Costs 1 Rift Token. Close the tab and you can pick the run back up if you return within a few minutes — after that it's lost.

The boss escaped!

You ran out of time. Choose how to recover.

Choose a perk

These boosts last for the rest of this run.

STATS

Account

Player Your public username
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